The two or three people in the whole world that actually read my post about the evolution of the GUI should remember when I wrote that Graphical user interfaces were evolving towards their independency from physical space. Holograms are a fascinating concept in this regard, because they represent just that, an image that is not bounded to any 2D physical space, and that is a complete, moving 3D graphical representation.
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| In 2006 Alexander Macqueen shocked the entertainment and fashion world with the use of this life size Hologram of super model Kate Moss |
As impressive as holograms can be, they have always lacked of proper interaction with the world around them. They can carry data, and interact with users, but the whole experience is ghost like, because they give the human eye a pretty realistic stimulus of presence, yet they don’t feed our sense of tact, ruining the illusion of realism for our brain. Well, that is until now.
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Researchers from the Shinoda Lab and the University of Tokyo presented at SIGGRAPH this year a prototype of hologram that emits ultrasound to make the user believe they’re really feeling and “touching” the 3D image. This sense of realism could be implemented on so many applications that as amazing as it is, can be terrifying if you put some thought into it.
August 8th
That’s REALLY cool and REALLY creepy all at once. The detail in kate was awesome and yes ghastly. The touchable process was really neat but their examples a lil odd. That boal of milk with dead flies in it – wth was that? N of all the little creatures u pic a mini elephant?? Either was the growth is incredible. Makes u wonder what kind of video games we’ll have in the future!
August 18th
yeh right.. great post, Thank You